At this point I have finished the block in for the character’s body, and finalized his head, neck, arms, and hands. The torso and legs are just going to be used as a template for the clothes I will be modeling this week. I have half of his hat finished, and will move onto his boots, pants, belt, and shirt from there. I will be using the reference photos from the last project for the clothes. As for where the character design came from, I started a figure using a collection of chibi/super deformed drawn characters, but it wasn’t coming out the way I wanted. I decided to just delete that figure and start again with a new story, scene design, and a new character design based on a set of image planes I already had from a 3d buzz modeling tutorial. I didn’t make that character , but just used the image planes to make it easier to shape the model and keep it in proportion.
Here are the image planes I used:
Here is the characer as it now:
I will update you over the weekend with the details of the short story I have planed. Right now I just want to finish the character and move on to creating the UVs, materials, and textures. Once I have a better idea of how the character is going to turn out, I will be able to move forward with the story revisions. I will say this though, I wanted to make him a sniper, but I’m worried about time so I’m going to give him a gun I have already modeled but still need to texture. This will considerably speed up the process since I will only need to make the character, his landscape, then do just a bit of work on the gun.
Here is the socom:
And finally, you had asked what I wanted to focus on specifically for this project. I want to focus the majority of my efforts on the creation (modeling, texturing, ect.) of this character, and later on, posing him for the shots. I have never made a character before, nor have I tried to make skin materials or textured. This will also be the first time I have rigged, weighted, and posed a non rigid bodied model. The creation of characters is a very important step, and I want to try and prove myself there more so then the rest of the project.